Gtk.CellRenderer
const Gtk = imports.gi.Gtk; let cell_renderer = new Gtk.CellRenderer({ cell_background: value, cell_background_gdk: value, cell_background_rgba: value, cell_background_set: value, height: value, is_expanded: value, is_expander: value, mode: value, sensitive: value, visible: value, width: value, xalign: value, xpad: value, yalign: value, ypad: value, });
The Gtk.CellRenderer is a base class of a set of objects used for rendering a cell to a #cairo_t. These objects are used primarily by the Gtk.TreeView widget, though they aren't tied to them in any specific way. It is worth noting that Gtk.CellRenderer is not a Gtk.Widget and cannot be treated as such.
The primary use of a Gtk.CellRenderer is for drawing a certain graphical elements on a #cairo_t. Typically, one cell renderer is used to draw many cells on the screen. To this extent, it isn't expected that a CellRenderer keep any permanent state around. Instead, any state is set just prior to use using #GObjects property system. Then, the cell is measured using Gtk.get_size. Finally, the cell is rendered in the correct location using Gtk.render.
There are a number of rules that must be followed when writing a new Gtk.CellRenderer. First and foremost, it's important that a certain set of properties will always yield a cell renderer of the same size, barring a Gtk.Style change. The Gtk.CellRenderer also has a number of generic properties that are expected to be honored by all children.
Beyond merely rendering a cell, cell renderers can optionally provide active user interface elements. A cell renderer can be <firstterm>activatable</firstterm> like Gtk.CellRendererToggle, which toggles when it gets activated by a mouse click, or it can be <firstterm>editable</firstterm> like Gtk.CellRendererText, which allows the user to edit the text using a Gtk.Entry. To make a cell renderer activatable or editable, you have to implement the Gtk.CellRendererClass.activate or Gtk.CellRendererClass.start_editing virtual functions, respectively.
Many properties of Gtk.CellRenderer and its subclasses have a corresponding "set" property, e.g. "cell-background-set" corresponds to "cell-background". These "set" properties reflect whether a property has been set or not. You should not set them independently.
Hierarchy
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GObject.Object
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GObject.InitiallyUnowned
- Gtk.CellRenderer
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Methods
- Gtk.CellRenderer.prototype.activate
- Gtk.CellRenderer.prototype.get_aligned_area
- Gtk.CellRenderer.prototype.get_alignment
- Gtk.CellRenderer.prototype.get_fixed_size
- Gtk.CellRenderer.prototype.get_padding
- Gtk.CellRenderer.prototype.get_preferred_height
- Gtk.CellRenderer.prototype.get_preferred_height_for_width
- Gtk.CellRenderer.prototype.get_preferred_size
- Gtk.CellRenderer.prototype.get_preferred_width
- Gtk.CellRenderer.prototype.get_preferred_width_for_height
- Gtk.CellRenderer.prototype.get_request_mode
- Gtk.CellRenderer.prototype.get_sensitive
- Gtk.CellRenderer.prototype.get_size
- Gtk.CellRenderer.prototype.get_state
- Gtk.CellRenderer.prototype.get_visible
- Gtk.CellRenderer.prototype.is_activatable
- Gtk.CellRenderer.prototype.render
- Gtk.CellRenderer.prototype.set_alignment
- Gtk.CellRenderer.prototype.set_fixed_size
- Gtk.CellRenderer.prototype.set_padding
- Gtk.CellRenderer.prototype.set_sensitive
- Gtk.CellRenderer.prototype.set_visible
- Gtk.CellRenderer.prototype.start_editing
- Gtk.CellRenderer.prototype.stop_editing
Signals
Virtual functions
- Gtk.CellRenderer::activate
- Gtk.CellRenderer::editing_canceled
- Gtk.CellRenderer::editing_started
- Gtk.CellRenderer::get_aligned_area
- Gtk.CellRenderer::get_preferred_height
- Gtk.CellRenderer::get_preferred_height_for_width
- Gtk.CellRenderer::get_preferred_width
- Gtk.CellRenderer::get_preferred_width_for_height
- Gtk.CellRenderer::get_request_mode
- Gtk.CellRenderer::get_size
- Gtk.CellRenderer::render
- Gtk.CellRenderer::start_editing