Gst.State
The possible states an element can be in. States can be changed using Gst.Element.prototype.set_state and checked using Gst.Element.prototype.get_state.
- State.VOID_PENDING
no pending state.
- State.NULL
the NULL state or initial state of an element.
- State.READY
the element is ready to go to PAUSED.
- State.PAUSED
the element is PAUSED, it is ready to accept and process data. Sink elements however only accept one buffer and then block.
- State.PLAYING
the element is PLAYING, the Gst.Clock is running and the data is flowing.