Gst.State

The possible states an element can be in. States can be changed using Gst.Element.prototype.set_state and checked using Gst.Element.prototype.get_state.

State.VOID_PENDING

no pending state.

State.NULL

the NULL state or initial state of an element.

State.READY

the element is ready to go to PAUSED.

State.PAUSED

the element is PAUSED, it is ready to accept and process data. Sink elements however only accept one buffer and then block.

State.PLAYING

the element is PLAYING, the Gst.Clock is running and the data is flowing.